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- # Generic Polyray input File
- # Polyray input file: Alexander Enzmann
-
- # Set up the camera
- viewpoint {
- from <0, 5, -5>
- at <0, 0, 0>
- up <0, 1, 0>
- angle 30
- resolution 160, 160
- }
-
- # Get various surface finishes
- include "colors.inc"
-
- # Set up background color & lights
- background black
- light <10, 10, -20>
-
- # Quartic parabola - a 4th degree polynomial (has two bumps at the bottom)
- # that has been swept around the z axis.
- object {
- polynomial 0.1*(x^2 + z^2)^2 - (x^2 + z^2) + 0.9 - y
- root_solver Ferrari
- scale <0.5, 0.5, 0.5>
- bounds object { box <-2, -2, -0.7>, <2, 0.7, 2> }
- clips object { box <-2, -2, -0.7>, <2, 0.7, 2> }
- rotate <0, -20, 0>
- shiny_red
- }
-